Stalker shadow of chernobyl download full free






















The artificial intelligence and graphics engine of the game is based on the X-Ray Engine. The graphics look amazing, and the mutants and NPCs - playable characters - behave almost like real people. There are enough weapons in the game that can be upgraded, but there are a lot of improvement items, but not everything can be carried in your inventory - there is not enough space.

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But over the years, many features have been dropped, the Al's been scaled back and the levels that we played through appeared to be disappointingly scripted, although how much this applies to the whole game is still unclear. The massive selection of weaponry was also fiddly, and trying to sort out the correct ammo often proved my downfall in the midst of a firefight. While STALKER may yet prove itself to be a unique and impressive addition to the FPS genre, the fact we still haven't got to play through any freeform content one of the game's most touted features is a bit worrying.

Here's A Good analogy. It may look much like the one you're used to, but that won't stop you turning off a roundabout every now and then with your windscreen wipers going and your boot swinging open in your desperate attempts to find the indicators. From one angle it's defiantly and brilliantly different, and from another it's wilfully obtuse and reluctant to inform you exactly how to dip the headlights.

I've been exploring the exclusion zone for several days now and have thoroughly enjoyed myself - more so than I have done in quite a while in fact - but before we enter the main body of the review, I need you to be aware of one vital piece of information. Sitting comfortably? If you choose to buy STALKER, you need to be aware that this is not a supersilky Hollywood production - there are rough edges and it's not tied up with a pink frilly bow.

Despite this, despite the epic wait and despite the amount of scissoring that's obviously gone on, we've still ended up with an excellent shooter. With that in mind, let's delve deeper. It begins with you, a token FPS amnesiac, waking up knowing only that you want a chap called Strelok dead.

You're not just anywhere either - you're in a living, breathing representation of the forbidden zone that lies around the more infamous reactor at Chernobyl. A trader who lives in a hole asks you to do some odd jobs for him, including tracking down a few people, and everything progresses from there. First stop is a village full of guttural men, and then you're out into the wastes. The game isn't endlessly free-roaming a la Oblivion, but instead is divided into ten or so separate levels with loading zones in between.

The general direction of travel is north, as the storyline urges you further and further towards the Chernobyl reactor, and leads you on a merry dance through underground laboratories, undead Stalker-infested swamps and many and varied army bunkers. As you move from map to map there'll normally be things kicking off that you can help out with too - defending a barricade from a rival faction's onslaught perhaps, or protecting a warehouse full of friendly Stalkers from the military.

Finally, if you can't be arsed with the scripted stuff, certain missions ask you to do semi-random stuff like clearing out warehouses and mutant nests or seeking out rare radioactive artefacts that, rather than rendering you sterile and making your hair fall out, offer a variety of RPG-lite upgrades.

All around you, meanwhile, is what developers GSC Game World call A-Life' - a landscape teeming with packs of creatures and humans who roam and behave according to their own whims whims that generally involve killing each other or maybe running away. Low-powered weapons and general insecurity about exactly what you're supposed to be doing plague your opening hours, but after a little while you realise that the action is very much a blend of Far Cry and Deus Ex. The inventory system and 'any which way you can' mentality of JC Denton merges with the unpredictable, sniper-centric and really bloody difficult stylings of Jack Carver, making for sonic excellent action that gives yon moments of extreme self-congratulation as you pull off swift headshots hither and thither.

The need to salvage bullets and med-packs from your deceased foes' backpacks, meanwhile, adds a subdued survival element that's completely lacking in most modern-day mainstream shooters. The setting too, is brilliantly weird and stunning in its design. From the ominous click of your Geiger counter, to absurdly stunted and warped trees with radioactive fuzz hanging from their branches, to an otherworldly yellow bleaching effect that consumes your screen in heavily radiated areas - you've honestly never seen anything quite like it.

The game world is without a doubt the best thing about the game, and is hands-down my favourite shooter environment since the original Half-Life. Just make sure you're packing a fair amount of RAM - I'd say more than the recommended 1GB myself, since load times are a bugbear.

OK, so, ten hours into the game, I'm creeping towards a downed helicopter in a sickly forest - not because the story wants me to. I'm surrounded by a fine radioactive mist, and as I rummage around in my inventory for an anti-radiation injection, I see a blur of movement on the periphery of my monitor - something running between the trees, apparently circling me. Alerted, I worriedly look around and see another skinless dog dashing through the trees parallel to my path.

I leg it to a nearby rock, hoping to escape to higher ground, but get savaged from behind before I get halfway there -and killed. As the Game Over' motif swims into view I notice one of the dogs dragging my corpse further into the woodland. Now that, my friend, is extremely cool. Such moments of brilliance, however, come with a price. You have to decide which weapon to keep and which to either drop or sell. Carry too much gear and your stamina is heavily handicapped.

Other RPG-ish elements include hunger you have to gobble various food items to survive and item durability banged up weapons are more prone to breakage during combat. The human enemies make up the most formidable foes, retaining the quality AI we have come to expect from high quality shooters. It was in the programming cooker since , it was promised multiplayer and vehicles — none of which were offered in the final product.

Stalker Shadow Of Chernobyl Mods. The weapons introduced in the game are the normal weapons. But some of them are modified. There is another game that you may love to play is called Shadow Warrior Ultimate Edition. You can also download Killing Floor Free Download. The graphical and visuals of Stalker Shadow Of Chernobyl is really amazing.

Because there are some other games that tried to give that impact but failed several times.



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